I decided that I want to have a 3D hand coming out of the computer in my animation, but you may ask “it’s only on screen for a few seconds at the end, why would you make one from scratch?”.
The answer to that is I’d feel I was cheating myself if I didn’t make my own and honestly getting stuff to look good in Maya is sooooooo satisfying.
So below are some progress pictures from the last two days. This probably took around 8-9 hours (yes I know that’s a while but I encountered a few issues) and still needs a few tweaks but I’m pretty proud of it.
I really love modeling when I actually get my act together and do it myself!
(making the palm of the hand as a base to build from)
(attaching the wrist- there was a lot of editing here to make the edges bridge well)
(fingers and thumbs- the fingers are copied & pasted then resized and shaped, a great time saving technique)
(attaching the thumb)
(final hand in flat shading)
(final hand in smooth shading)
okayyyyy, had some issues but the lighting looks alright- BUT WHERE ARE THE SHADOWS?!?!?!
tune in next time to find out (because I have no idea what is going on)
(I need to figure out this disgusting gif quality issue)
So- here is the inbetweened animation (some other touch-ups may occur depending on time). I would have had a better lit version but as Maya likes to crash that hasn’t happened yet, so I’m now off to sort that out
Finally finished the blocking so I can now take this off stepped and see what a mess of an animation I have to inbetween
finally fixed my photoshop gif issues *phew*
So this is the rig I’m hoping to be using for my upcoming project (eeek!!)
I have done a walk cycle with her but issues with photoshop means that will have to be uploaded at a later time