rough walk cycle test

Back at it again with the animation

I did a quick walk cycle for the first shot on my animation which take place outside of the cafe (which I’m planning on redrawing on A4 paper, then scanning because ya need those high res pngs)



push/pull – EVALUATION

Considering the last thing that I animated for a project in Maya was a blob using blend shapes, I am quite pleased with how my final animation turned out. Once I got my head around all the controls, sorting rig/model issues and after a bit of practice, I found Mery quite easy to use (but still provided a challenge)

There were some parts that I had to cut out due to the deadline- I would have liked to make Mery pick up the carrot and look at it in defeat (to give a better sense of the disappointment of getting a small carrot after all that effort!) so I may revisit her in the future to experiment with some different movements.
I also would have liked to has spent more time in post production as I feel it was a little rushed as I spent the first week of this project practicing using Mery, but it all worked out in the end.

This project was the first time that I planned out my animation using key poses and then blocking (previously I just animated as I went along) and I found this so much easier! Also putting animation on “stepped” was helpful so it only showed the keyed poses and then allowed my to worry about tidying up the messy animation later.

I found that I really enjoyed doing the facial animations for Mery as it brought so much more life to the piece and I feel like I might want to delve into that further in future projects.

Overall I am proud of this animation as it shows how I’ve improved over my first year of studying animation at university. From making a ball bounce to creating an animation with a character who has facial controls and everything! I honestly had some doubts at the beginning but I stuck around and you’re not getting rid of me 😀 1pull