first attempts at lip sync

side-syncedcolouredwork

The colouring in the second gif looks a little off- blame TVPaint gif quality and the fact that I haven’t finished it yet but I’m on to the lighting in this shot, so that will but up by tomorrow. (Also his legs aren’t behind the table- that will also be fixed too)

I’ve made a list of all that I need to do in the next 3 weeks and it’s a lot but it’s achievable, I’ve just got to work work work

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zoom + flicker

bzzz

oh boy this scene took much longer than it needed to (and I may even add some dialogue that I’ve recorded at the end too) but I am quite satisfied with the end result, the snazzy lighting will really help tell the story too.

3D hand modeling

I decided that I want to have a 3D hand coming out of the computer in my animation, but you may ask “it’s only on screen for a few seconds at the end, why would you make one from scratch?”.
The answer to that is I’d feel I was cheating myself if I didn’t make my own and honestly getting stuff to look good in Maya is sooooooo satisfying.

So below are some progress pictures from the last two days. This probably took around 8-9 hours (yes I know that’s a while but I encountered a few issues) and still needs a few tweaks but I’m pretty proud of it.
I really love modeling when I actually get my act together and do it myself!

1(making the palm of the hand as a base to build from)

2(attaching the wrist- there was a lot of editing here to make the edges bridge well)

3(fingers and thumbs- the fingers are copied & pasted then resized and shaped, a great time saving technique)

4(attaching the thumb)

5(final hand in flat shading)

fin(final hand in smooth shading)