c-section animation – background concepts


I’m still trying to figure out an aesthetic style for the backgrounds to match the character designs but I think once we have finalized designs and a colour scheme it will be much easier


typing and glitching


I loved making this glitchy effect on this cause it’s so different to the rest of my animation and it was fun doing something messy for once! It was kinda therapeutic because I didn’t have to think about it that much.

I have all my 2D scenes animated and my hand is rigged (which will be posted later) so all that’s left to do is- animate the hand, putting that on top of the 2D, adding sound, recording more sound, editing, credits, some kind of camcorder overlay, more glitch transitions and an essay- PHEW!

first attempts at lip sync


The colouring in the second gif looks a little off- blame TVPaint gif quality and the fact that I haven’t finished it yet but I’m on to the lighting in this shot, so that will but up by tomorrow. (Also his legs aren’t behind the table- that will also be fixed too)

I’ve made a list of all that I need to do in the next 3 weeks and it’s a lot but it’s achievable, I’ve just got to work work work

3D hand modeling

I decided that I want to have a 3D hand coming out of the computer in my animation, but you may ask “it’s only on screen for a few seconds at the end, why would you make one from scratch?”.
The answer to that is I’d feel I was cheating myself if I didn’t make my own and honestly getting stuff to look good in Maya is sooooooo satisfying.

So below are some progress pictures from the last two days. This probably took around 8-9 hours (yes I know that’s a while but I encountered a few issues) and still needs a few tweaks but I’m pretty proud of it.
I really love modeling when I actually get my act together and do it myself!

1(making the palm of the hand as a base to build from)

2(attaching the wrist- there was a lot of editing here to make the edges bridge well)

3(fingers and thumbs- the fingers are copied & pasted then resized and shaped, a great time saving technique)

4(attaching the thumb)

5(final hand in flat shading)

fin(final hand in smooth shading)